![]() Kettles were reworked (some positions changed, also added a new model!).Fixed the "Loving husband" achievement.Some slight overall lighting optimizations.Fixed the player’s gun getting on the screen during some cutscenes. ![]() Added more clearer effect when trying to enter a portal with the gun charged with orange energy.Added checkpoint in mushroom caves entrance after you insert the battery into the tutorial EMP device.Added checkpoint in the Shepherd's house when you activate the gateway leading to the bridge room.Entangled doors' positions are now getting saved.Some saves are reworked (added new checkpoint during the Prologue, checkpoint moved during the Lighthouse level, final bossfight save adjusted).All generator slots are now highlighted.Fixed an issue when the connected generator effect was active when the generator was unplugged after saving.Added an option to show only location entrance saves instead of showing all of them.Improved load time when pressing the “CONTINUE” button in the main menu.Now you can double click on the selected save to instantly load it.Fixed an issue with the photon gun’s energy absorption effect (now it will always be the right color).Slightly adjusted generators charging hitbox.Electric puddles fixed & improved, added new visual and sound effects.All small physics objects no longer have a collision with a player to prevent physics glitches.Now by default V-Sync is disabled and the Max FPS option is set to 60.Fixed an issue when turning off motion blur wasn’t working after loading a save.Full save system rework, now saves should load faster.Shepherd no longer spawns additional rocks when his shield is hit, previously this could cause a lot of bugs and distractions for the player.Portal attacks are now getting canceled if the lantern is hit.Shepherd’s stun no longer discharges the player’s gun.Shepherd no longer stuns the player if his shield is down.Added sound cue and a distinct visual effect when the Shepherd recharges his shield.The path leading to the chase's beginning is blocked when the Shepherd summons the Sticks, to prevent any confusion.Increased time window to open the escape rift.Stick creatures no longer search for a player when far from him.Added more clear indication that the reactor core room is a safe zone, now when you get close to it during the chase sequences, the alarm goes off and the protective coils light up.One of the chase sequences in the reactor area is now removed.The fog effect was reworked during one of the chase sequences, allowing players to see the escape route more clearly.All Shadow chases are now reworked, some walls are moved to different positions or removed completely.Added HUD and sound effects to alert the player when the Shadow is near.
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